It’s safe to say that virtual reality has grown leaps and bounds in recent years; however, despite these advancements, one thing that has been lacking was an interface that actually let you ’touch’ the VR world. This is exactly what one Tokyo-based startup set out to develop.

The team over at H2L has created what they’re calling the world’s first video game controller that enables you to feel things as if they existed in your real environment. UnlimitedHand is essentially a haptic sensor that goes around your arm and syncs with your hand to interact with onscreen objects.

Through Bluetooth, the wearable contraption delivers your finger and arm movements to the game while receiving data back that is felt in the form of haptic feedback. In other words, you will be able to grab, push, throw, hit and manipulate your digital surroundings as if you were really there.

85The device, which straps around your forearm like an Ace bandage, is equipped with a muscle sensor, a 3D motion sensor, a multi-channel electronic muscle stimulator (EMS) and a vibration motor. The embedded motion and muscle sensors are tasked with recognizing user input, just like any other haptic gadget. UnlimitedHand then stimulates your muscles through EMS, controlling your fingers and hands while mirroring what’s happening in the game. By integrating this technology into the accessory, you will be able to ‘feel’ whatever your character experiences.

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What will surely be appealing to developers, UnlimitedHand has made it easy to integrate with existing games through Unity plug-ins. Furthermore, its circuit is also Arduino-compatible, allowing Makers to hack it for a wide range of other applications. Whether it’s feeling the strings of a virtual guitar as it’s being played or commanding a robotic arm, the possibilities are endless. Intrigued? Head over to its Kickstarter campaign, which has already garnered well over its asking goal of $20,000. Units are expected to begin shipping in March 2016.

 
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Source: Blog Atmel
Author: The Atmel Team